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- Here are some more ideas from Robby. He sent them to me. I send them to the
- list. But from now on, as he's on the list, he'll be able to do it himself.
-
- So here it is:
-
- d.cooke@genie.com wrote:
- >
- > New ideas:
- > Some doors are not opened by switched, perhaps they are very secret doors,
- > but must have their locks picked. This is almost like a different part of
- > the game as it requires a little sequence all of it's own. Perhaps a
- > sub-screen/game where you must set the lock tumblers or revolving
- > combination lock. Lot's of things could be done with this..
- >
- > Jaguar joypad support.. an important one I think.
- >
- > A good luck machine placed in the middle of some of the rooms.. this good
- > luck machine looks and behaves a lot like gambling machine where the lever
- > must be pulled. The numbers/images roll by and whatever combination they
- > land on, a certain effect can happen such as: A new weapon, kill all
- > enemies, weaken enemies, make rooms darker(you need infrared goggles then),
- > nothing happens(most of the time), summon an attacking spirit onto a player,
- > bad luck onto a player, etc. These devices can only be used once..
- >
- > A different play mode, against the time - race mode. Against the time is
- > where all monsters are locked away and you must try and beat the score of
- > the person that set the score ahead of you(the best score). If the time runs
- > out, then all monsters are released from their holding place and they flood
- > into the maze.. where it is almost certain death for the player but if they
- > still beat the maze, even past the time limit, with all the monster running
- > around then they are called the supremem victor anyway. Race mode is where
- > the others are allowed to participate at the same time and race in the maze
- > toward the exit.. players that are killed before they reach the end or
- > players that have finished it already can go into ghost mode and wander
- > around the maze, watching the other players.. even to the point of being
- > able to still use their hands in things like moving around weapons,
- > unlocking certain monster doors, etc. All mazes can either be loaded in or
- > generated randomly.
- >
- > Weapons that one already has, such as a shotgun or similar, when picked
- > up.. can then be held in both hands for double firepower. When three
- > shotguns are have been picked up during the course of the game, the weapons
- > can be taped together to form a triple barral system. There is a limit to
- > how many that can be placed together, probably about four of them. When this
- > many weapons are together, they use two/three/four times as the amount of
- > ammo you normally use. This can't be done with all weapons are some may be
- > too powerful for our player to handle..
- >
- > A razor, diamond edge sword for a new weapon.
- >
- > Weapons, when picked up, can be combined together in combinations, such as
- > shotgun, long range rifle, grenade laucher, etc. Weapons can be stacked
- > together and then fired. Many weapons together will produce a kick back
- > where it throws the player back.. maybe even damage her/him a tad. There is
- > a built in joke with all of this though: If a player were to combine
- > everything(weapons), we would see a huge mass/bulg of weapons being barely
- > held by the player.. we zoom out to show the whole world/realm/area
- > shaking.. then we hear gun shots(one gun shot but we hear all the weapons
- > being shot at the same time).. and then the whole world blows up from all
- > the firepower. End of game.
- >
- > A spiked shield.. reduces damage from enemies but at the same time can be
- > sued as a thrust. There could be different types of shields, mirror
- > shield(reflects laser shots-cracks against shotgun/etc.), spiked shield,
- > sling shot shield(reflects shotgun-destroyed by laser), etc.
- >
- > See through wall x-ray glasses.. a short range glasses that can be used to
- > see through walls. These are rare and they cannot see through all things
- > such as lead(hehe), very thick walls, whatever else decided on..
- >
- > The ability to disguess yourself as a dead monster.. much like hiding in
- > it's skin. The player who hides in it's skin isn't totally hidden however,
- > as the eyes/face is semi-viewable through some of the dead creatures own
- > skin. Besides, some creatures skeletal structure/skin is too tough to get
- > into or they may be too small.
- >
- > Oil tracks.. the ability for a player to leave behind oil spills to
- > slip/lose control over.
- >
- > Caltrops tracks.. the ability(once the weapon is found) to leave behind
- > razors sided dice on the ground for other players to walk over. These, which
- > are small, shine on the ground like little razors.. especially under much
- > light.
- >
- > Grow wings.. a powerup blessed by a hidden fairy that hides in each
- > level.. ocne found, she blesses the player with wings so she/he can fly
- > through the air.. over acid, oil, etc and even onto other levels such as
- > upstairs through elevation adjustment.
- >
- > Make smaller.. a rare potion that once found, can make the player smaller
- > so as to make her/him hard to find.. about half or little more than half
- > their original size.
- >
- > Guess that's it for now..
- >
- > Thanks,
- > Robby
-
-